Extra Credits: Western & Japanese RPGs (Part 2)

This week, we continue discussing (and defining) Western RPGs and JRPGs, this time with a special guest!

Show Notes:

This week's special guest artist is none other than Kathleen De Vere of LoadingReadyRun.

You can find her other work at Checkpoint on PATV, or her webcomic Things My Cat Hates.

Audio Version:
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Recent Comments:

  • Some point & click adventures have stories, sure, but most are mainly justifying rather than being the reason for playing.

    There are a couple of point and click adventure games where the focus was more on certain puzzle solving rather than plot but these are examples of weak adventure games, the mediocre ones. Point and click built it's name on titles that focused mainly on the story and the game mechanic it used to implement obstacles for the player to overcome was done in the form of interactivity with the environment (people to talk to, objects to use with other objects, scenery or people). It didnt rely on solely one thing, like shooting enemies.

    After a certain amount of titles had come out, some developers focused more on creating tougher puzzles and in a lot of cases, it backfired. In every good adventure game, the reason that makes you investigate and incentivates you to solve the riddles you came across is the story, when you are so griped by that intense curiosity about what is going to happen next and in figuring more about the plot as a whole.

    Sure, a lot of games can fall under the tag of "adventure" you are living a fictional adventure after all, but the reason that tag was used, at least back then, was to classify a game whose main "hook" wasn't action. I think that game genres are usually defined by the way they are played, not by what they are about.
    Luckily there has been a bigger focus on story in certain titles.

  • I would love to open a topic about abnegation in WRPJs and maleVSfemale audience.

    Before you get to the discussion I'd love you to wath:
    http://www.youtube.com/watch?v=3XjUFYxSxDk

    So the basic idea I draw from the video that there is the "Nothing box" in the men brain - it is basically abnegation itself.

    Probably that is why WRPJ is so popular in male audience? And that is why game addiction (sorry game colpution) is MORE often in male audience?

    Can you comment on it, please?

  • Can't you start a new topic rather than necroposting on a two year old thread?

  • I would love to open a topic about abnegation in WRPJs and maleVSfemale audience.

    Before you get to the discussion I'd love you to wath:
    http://www.youtube.com/watch?v=3XjUFYxSxDk

    So the basic idea I draw from the video that there is the "Nothing box" in the men brain - it is basically abnegation itself.

    Probably that is why WRPJ is so popular in male audience? And that is why game addiction (sorry game colpution) is MORE often in male audience?

    Can you comment on it, please?


    Gendering a discussion about abnegation and WRPGs?

    You must be new here...

    Though to address the question: 1) you need statistics on gender as it relates to game compulsion aaaaaaand 2) you need to factor in the perceived gender of the average RPG player and how frequently female RPG players are underrepresented in such discussions.

    My feelings on the matter are pretty strongly that the correlation with gender would disappear assuming that the sampling pool for each gender group was the same size. There's also the incredibly sticky issue of gender bias in RPG design, particularly in characterization and marketing and how that all plays in to the popularity of these games without even getting into the actual mechanics involved, etc. etc.

  • Also the male/female brain dimorphism theory is still widely debated. (Though even if the dimorphic theory was unanimously accepted, the statements from that video are pretty different from the accepted theories.)

    And as peregrin said, you're just talking about perception rather than actual statistics.

    I mean, the goal of abnegation as a isn't proven universal among WRPG players to begin with, so you can't really cite that as a cause for anything.

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