Some point & click adventures have stories, sure, but most are mainly justifying rather than being the reason for playing.
There are a couple of point and click adventure games where the focus was more on certain puzzle solving rather than plot but these are examples of weak adventure games, the mediocre ones. Point and click built it's name on titles that focused mainly on the story and the game mechanic it used to implement obstacles for the player to overcome was done in the form of interactivity with the environment (people to talk to, objects to use with other objects, scenery or people). It didnt rely on solely one thing, like shooting enemies.
So the basic idea I draw from the video that there is the "Nothing box" in the men brain - it is basically abnegation itself.
Probably that is why WRPJ is so popular in male audience? And that is why game addiction (sorry game colpution) is MORE often in male audience?
Can you comment on it, please?
Gendering a discussion about abnegation and WRPGs?
You must be new here...
Though to address the question: 1) you need statistics on gender as it relates to game compulsion aaaaaaand 2) you need to factor in the perceived gender of the average RPG player and how frequently female RPG players are underrepresented in such discussions.
Also the male/female brain dimorphism theory is still widely debated. (Though even if the dimorphic theory was unanimously accepted, the statements from that video are pretty different from the accepted theories.)
And as peregrin said, you're just talking about perception rather than actual statistics.