Extra Credits: Used Games

This week, we talk some more about the used games issue. You can watch our other episodes on the subject here and here.

Episode video is on YouTube

Show Notes:

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Recent Comments:

  • https://yourlogicalfallacyis.com/anecdotal

    https://yourlogicalfallacyis.com/the-fallacy-fallacy

    :P https://yourlogicalfallacyis.com/genetic

    Don't think I've ever heard of someone buying a video game just so they can see it sitting on a shelf.

    Considering how many of my 500+ Steam games are never going to be downloaded much less played...

    I'm glad this exact thing occurred in an internet argument.

  • Don't think I've ever heard of someone buying a video game just so they can see it sitting on a shelf.
    Considering how many of my 500+ Steam games are never going to be downloaded much less played...
    I'm sitting here trying to figure out what I was thinking when I wrote that, seeing as there are a few movies I have on my shelves for no real reason other than saying I own a copy. I also admit to being pretty old-fashioned in many regards - such as the fact that (apart from the majority of my college textbooks) I tend to hang onto anything I've purchased forever.

    And "purchase" seems to be the operative word in this discussion. It doesn't really matter whether one considers the game to be a 'license' to play the game or 'buying' a physical copy, the point is that you have paid money for a tangible asset.

    In the case of a physical copy of a game, the license is attached to the physical copy - ergo, you can sell a physical copy of a used game anytime it suits you and the license goes with it. In the case of a digital copy of a game, the license exists in a vacuum - there is no real-word asset connected with it.

    While, technically, the license itself is an asset, there really isn't a precedent for how to manage it. Some sources are pretty good about tracking a customer's purchases so that they can access the material associated with the license whenever they need to, and it does establish a precedent, yet it is entirely voluntary - something the seller does as a matter of good consumer relations and not due to any actual obligation.

    And therein lies the crux of the problem.

    Companies are selling ethereal licenses for their software. Sure, it's convenient, but it's also an enormous shell game. Without the license being attached to a physical item, virtually no business law in existence applies (since they nearly all pertain specifically to physical goods). While some business laws pertain to "permissions" of limited duration (memberships, etc), they also apply largely to physical assets.

  • The issue I have with giving consumers store credit tied to a publisher is that sometimes people trade in games because they don't like what they've played or the business practices of a particular publisher. It makes it harder for these people to "vote with their wallets" by forcing them to purchase a game from a company they may no longer want to support.

  • i'm in ur forum, reviveeng ur topicks!

    New look, yay! It's cute, too! I love the cute look of Extra Credits! I also like the new and improved podium!

    So used games;I tend to buy my games new, whenever I can, but I'm a bit more open to used games if I'm short on cash and find a game I want that isn't available new.

    Really, saying if people buy used, they're a bad person, is ridiculous. Pirating games, that's another thing, but I have every right to buy a game that's been used. I mean, yeah, I feel sorry for the publisher and developer, but I have my own funds to worry about, and I find a better option in a used game, then, well, I'll take it. It's also hard to feel sorry for publishers when they use such tactics to weasel their way into our wallets and suck out as much money as they think they can get away with.

    Also, Jim Sterling has addressed this issue a LOT. In fact, when Dan brought up Steam, I felt the need to post this video... even though it's not about used games:

    [youtube:2bnkyobp]KL9_BIENLH4[/youtube:2bnkyobp]

    Though Dan also has a point...

    Really, though, a lot of what he's saying is going over my head... This kind of happens sometimes when I watch Extra Credits, I might have to watch this episode again to get everything out of it.

  • i'm in ur forum, reviveeng ur topicks!

    New look, yay! It's cute, too! I love the cute look of Extra Credits! I also like the new and improved podium!

    So used games;I tend to buy my games new, whenever I can, but I'm a bit more open to used games if I'm short on cash and find a game I want that isn't available new.

    Really, saying if people buy used, they're a bad person, is ridiculous. Pirating games, that's another thing, but I have every right to buy a game that's been used. I mean, yeah, I feel sorry for the publisher and developer, but I have my own funds to worry about, and I find a better option in a used game, then, well, I'll take it. It's also hard to feel sorry for publishers when they use such tactics to weasel their way into our wallets and suck out as much money as they think they can get away with.

    Also, Jim Sterling has addressed this issue a LOT. In fact, when Dan brought up Steam, I felt the need to post this video... even though it's not about used games:

    [youtube:2q4fhez8]KL9_BIENLH4[/youtube:2q4fhez8]


    THIS

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