lol of course it doesn't, i was just pointing out the lack of research and the importance of detail.
Yeah, but it's a completely different situation. CoJ:TC was an entire game based around the Mexican drug war, a serious conflict that's happening right now. Even though it's a game it's dealing with serious issues that it gets wrong due to lack of research.
Eve Online has had an open player economy where players can legally make money/pay for their subscriptions through in game finance for years. I guess it's a smaller MMO, but it isn't a new idea or system.
I find the idea really fascinating, but I'm hesitant for two reasons.
First off, Blizzard is using this to squeeze more money from their players, rather than trying to use it as a service to their customers. Essentially, I pay 60 dollars for the game, then have the option to pay more money to someone else (who also payed 60 dollars for the game) to get more items to use... in the game. The idea of this type of system as far as moneymaking (near as I can tell) is to have something like microtransactions, but with less of an investment. Requiring the same up-front fee as if the service didn't exist means that you're both cutting into the number of possible monetized players (by reducing the total number of players), and you're hurting the marketplace, because people aren't going to want to buy, after they've put 60 bucks into the game already, and everybody is going to want to sell, because the incentive is to try and recoup your investment. That means that, assuming supply and demand are in effect, nobody is going to be selling for any appreciable amount of money, selling for maybe a dollar. So people are going to want to make 60 one-dollar sales (or more, if possible, but for sake of argument...). Assuming they take 1%, blizzard makes an additional 60 cents per sale. Lessening the sale price, or even going free to play, would really strengthen their marketplace, and probably make them more money over time by having more people paying more money in the marketplace for them to take their 1% from.
Who pays the taxes here? That question really needs to be addressed.
It depends on what type of taxes you're talking about and for what goods.
If a player pays for virtual currency and spends it all in game, he owes no tax because he paid for the item out of his post tax income. He is the end consumer and this is not considered a tangible good.