OMG…Thank you. Because that's exactly how I felt when I started playing Skyrim. I was bored inside of 15 minutes and haven't gone back to it since. And yes, I know the game is supposed to be great, bluh, bluh, bluh. Still as someone who had never played an elder scrolls game before that point I was a bit underwhelmed that THIS was my first introduction to a game that had gotten such rave reviews. I've seen game opening that were stellar or really amazing, and this was....sub-par. I'm just glad that someone actually said it.
After taking some time to re-evaluate my stance on this, I can't help but feel that ultimately, this episode more or less missed the point.
I've mentioned before that James either worked on COD:MW or knew the people who worked on it well. That is to say: James left the company the same year the specific game that's put across Skyrim came out.
I just cant get on board with your opinion of the intro, it just feels too me like your trying to defend the game at any cost, without really have an opinion of it. You say you were 'restrained' (I barely felt restrained), and that this makes you desire freedom, but i dont agree. In this scene happened in the middle of the game, after you'd been exploring the great and open landscapes, i'd be more inclined to agree with you. But it happens as an intro, and you have no idea how great the world really is, so your desire to get free and explore just isn't there, because you really cant be too excited about exploring something you havent seen or had a sneak peak at yet.
So... Am I considered that part of the market, that doesn't matter, if the skyrim intro was among the best I can recall, along with feeling the most 'close to real life' and such... I mean, it's better if you have to look around to see what happens instead of seeing a game designer say "well, we could make it bigger, but then (le gasp) player might miss something, so better cram it into one screen".