Extra Credits: Raising the Dead

This week, we begin a three week series on various topics relating to Telltalle's The Walking Dead.

Episode video is on YouTube

Show Notes:

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Recent Comments:

  • I don't know, adventure games on it's most pure form, are most likely to be ignored by the great public, because when we hear adventure game, most likely they'll think about is this or more recent like this one.

    While I think of stuff like this before remembering that that genre was successfully rebranded Interactive Fiction (After becoming non commercially viable) due to telling a broader array of stories than merely adventure stories.

    (And, using IF as an analogy, these days they seem to come in two primary flavours - story based games, which if they have puzzles at all they're just to help tell the story (And Walking Dead would be a graphical adventure version of that flavour) and puzzle based, which if they have a story at all is primarily there to connect the puzzles (Of which Zak and Wiki falls into). Neither approach is bad, provided the puzzles in the latter are fair and the story in the former is engaging, but the developer has to know which they're doing before starting out, otherwise you wind up with a game trying to serve two, often contradictory, masters. Also the puzzles in The Walking Dead didn't so much feel like puzzles to me, for the most part, as coming to the slow realisation that the thing that I immediately dismissed as a horrible idea turned out to be the thing that needed to be done, be it [spoiler:v4l7du0e]busting the lock in order to get a keycard from Lee's undead brother[/spoiler:v4l7du0e] or [spoiler:v4l7du0e]digging up the dog in the back yard[/spoiler:v4l7du0e] - The latter literally having me basically go [spoiler:v4l7du0e]"OK, before I desecrate some pet's corpse, lets see exactly what I have to work with aside-- Oh. Fuck. The pet door is locked with one of those remote things which is... Probably in the pet's grave."[/spoiler:v4l7du0e] - It was the action sequences, which while naratively justified didn't work, for me, with the game's control schema quite right (As opposed to the 'urgent time limit to do things with the game's control scheme' stuff), rather than the puzzles, that were the game's weak point for me)

  • I will not contest that the Walking Dead was an excellent game...for the´╗┐ first three episodes at least. I believe a lot changed after the first episodes caused the game's popularity to rocket forward and Telltale decided to change the climaxing episodes to continue the series. This upsets me mainly because the last two episodes contradict the theme and characters that we grew to know intimately.

    It's not a mistake as large as Mass Effect 3, but it essentially came off like Telltale was bullying the audience in the end.

  • This episode's title is funny, because raising the dead is something I've been doing as of late, while catching up on Extra Credits episodes.

    But anyway, I feel like I should be watching The Walking Dead, but I've never made the time to actually check it out. I'm sure it's as good as everyone says it is, but, I dunno, just haven't bothered... Same goes for the game, too, even though I've already heard a lot about it.

    Also, it's hard to compare The Walking Dead to Back to the Future and Jurassic Park, since those are both OLD franchises, while The Walking Dead is current, and thus more people will likely be interested in them.

    Saying a "genre is dead" reminds me of how I was confused by why people say "Disco is dead". I like some disco music, it feels like an early version of a lot of techno music I hear, like it has a good beat and a style to those songs. Like Dan said, something is there, and could still be, if you find what's so appealing about it.

  • Saying a "genre is dead" reminds me of how I was confused by why people say "Disco is dead". I like some disco music, it feels like an early version of a lot of techno music I hear, like it has a good beat and a style to those songs. Like Dan said, something is there, and could still be, if you find what's so appealing about it.

    Disco is 'dead' in that these days because no-one's willing to buy things called disco in the US since the early 80s. For some reason. So record lables and musicians trying to sell it started calling it Dance instead...

    Aside Pet Shop Boys, but... That's Pet Shop Boys for you. Presumably not coincidentally their US mainstream chart success years is significantly shorter than basically everywhere else in the world. Though as far as I'm aware the 'disco is dead' thing is a US specific concept, it being called dance instead seems to be imported from the US to elsewhere...

  • Note to self: Bump this thread 9 months from now.

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