Extra Credits: Overlooked

This week, we familiarize ourselves with an often-ignored game genre.

Episode video is on YouTube

Show Notes:

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Recent Comments:

  • huh, james, on a rant on Lovecraft in games (checks calendar) and its the middle of October... for a month

    [problem? I see none]

    seriously what better time "than" now to discuss Lovecraft? cosmic horror story for the win.

    besides I always wanted to see how the lovecraftian mythos worked, out side of good set ups, relatable characters, conceivable situations (that are human in scale) and writing that's like having a sedative ambrosia cocktail injected directly into your head!

    rock on! bring on the love craft!!

    ~peace

  • Great, now all I want to know is James' take on cyberpunk hidden object game!

    I'm interested in what James has to say about hidden object game in cyberpunk setting. What pops into mind to make it unique is the possibility of the player being able to switch Augmented Reality views to look for things.

    *Sets up an forum account*
    Hi everyone!

    I have to confess: I didn't know hidden objects games (although I might have played one or two in my "cd-rom minigame collection" years (long before usb sticks became the new floppy disks)... please don't ask :lol:

    Anyhow: I'm also interested in the cyberpunk hidden object game. :geek:

    With kind regards,
    Philipp

  • how i figured out where to find a hidden object game
    episode: "... artifex mundi, one of the biggest hidden object game companies..."
    went to the artifex mundi site
    played the demo for enigmatis
    you should go to their site

  • everyone keeps talking about Cthulu and whatnot, sorry, not a fan of the lovecraft genre. The idea that everything that is the "other" is automatically frightening annoys me. Also not that into Horror literature. Prefer my Horror in my manga.

    What I do wish they made was a collection of the major "Punk" genres and their use and misuse. They briefly touched on Cyberpunk a bunch of times, but there's also Steampunk, Clock punk(otherwise called Clockwork), Biopunk, and Post-Cyberpunk. I know that most Punks are the same just with different design aesthetics, but Biopunk and Cyberpunk have some pretty specific differences in terms of subject matter, and Post-Cyberpunk is actually very different from Cyberpunk(most Punks deal with the coming apocalypse caused by these advances in technologies, and it gets cool to see how society advances AFTER all that chaos is put away)

    Also, as I was goofing with my Kinect on my X-box 360, I realized something very quickly. The Kinect is a great too for Point-and-click adventure games since you basically turn your hand into a mouse. It's very similar to a natural human movement too, since we are so use to using a Mouse in todays world, we can picture using a mouse naturally

  • I think a Kinect point & click could become pretty tedious pretty quick, just like how you wouldn't want a Kinect RTS. It's one thing to rest your hand on the mouse and slide it about, but holding your hand up all the time would get pretty annoying pretty quickly. Not to mention several games have shown that selecting things with the Kinect using hand gesture isn't always a guaranteed thing so if the gesture recognition isn't absolutely perfect it would just add to the annoyance.

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