I study media with a focus in video games, I was wondering if anybody had any good books that deals with the topic of mechanics are metaphor or if it is not existent? I do not haw good control over design books nor have I heard about this before. If anobody knows where to turn for more on the subject I would be happy.
As far as I'm aware critical study and analysis of videogames is very much in its infancy, the only book I can think of off the top of my head that deals with such is Twisty Little Passages: An Approach to Interactive Fiction which is, as the title implies, exclusively focused on IF, or as they used to be called, Text Adventures (It views them as an evolution of the literary riddle, for the record, but is very basic in it's approach)
On loneliness: I probably should have played it before I watched the videos, but I was busy at the time and didn't get a chance until today's went up. To summarize the same comment I left on the video itself;
The mechanics could also give a potentially unintended message in some people. For me, I saw it at the end as the little black box moving into an endless sea of the same color. That isn't loneliness, but becoming part of something greater. And all you have to do is keep moving to do it. Now, this COULD be the intended message, but I have a feeling that it isn't. And this is how I felt while I was approaching the end in the one time I played it. Though, again, I admit to having watched both videos first, so I had an idea of how it would go.