Extra Credits: Mechanics as Metaphor (Part 2)

This week, we finish discussing how games can convey meaning through mechanics alone.

Show Notes:

You can play Loneliness here.

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Recent Comments:

  • Hello I am new here.

    I study media with a focus in video games, I was wondering if anybody had any good books that deals with the topic of mechanics are metaphor or if it is not existent? I do not haw good control over design books nor have I heard about this before. If anobody knows where to turn for more on the subject I would be happy.

  • As far as I'm aware critical study and analysis of videogames is very much in its infancy, the only book I can think of off the top of my head that deals with such is Twisty Little Passages: An Approach to Interactive Fiction which is, as the title implies, exclusively focused on IF, or as they used to be called, Text Adventures (It views them as an evolution of the literary riddle, for the record, but is very basic in it's approach)

    If something more detailed, more general, or more recent for it exists, I'd be interested to look it up as well.

  • On loneliness: I probably should have played it before I watched the videos, but I was busy at the time and didn't get a chance until today's went up. To summarize the same comment I left on the video itself;

    The mechanics could also give a potentially unintended message in some people. For me, I saw it at the end as the little black box moving into an endless sea of the same color. That isn't loneliness, but becoming part of something greater. And all you have to do is keep moving to do it. Now, this COULD be the intended message, but I have a feeling that it isn't. And this is how I felt while I was approaching the end in the one time I played it. Though, again, I admit to having watched both videos first, so I had an idea of how it would go.

    But going into something far to in depths to bother with as a youtube comment, since I couldn't fit it into the character limit anyway, I may have that mindset because in my childhood I had very few friends. I changed schools early on and never acclimatized to the new environment, and none of my new classmates wanted to trust the new kid. A rift formed and grew and I suffered as a result. But I persevered and firmly believe that so can everyone else. Perhaps my personal take on this not-game is a reflection of that. Proving that, in order to ascend beyond all those people avoiding you, you just need to keep living long enough to reach the light (well, in this case dark) at the end of the tunnel.

    I came here to share my view on the game, and how it kind of ties in with the episode itself, and to see if anyone else felt the same way.

  • E: nm

  • http://www.kongregate.com/games/sihirba ... at-matters

    Game mechanics that reflect family relations and different stereotypes of family members. What do you think?

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