Extra Credits: Designing for a Touch Screen

This week, we lay out some basic guidelines for designing a game on touch devices.

Episode video is on YouTube

Show Notes:

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Recent Comments:

  • Blah blah, catching up, blah...

    ...Okay, I remember MovieBob did a Junk Drawer episode on The Big Picture on The Escapist about how he feels that iPhones should release an attachment that gives us buttons to use for the games available on there. That seems cute and all, but not practical in the slightest... Especially since a lot of games just use the touch screen alone, anyway.

    As for touch screens for myself, eh, it depends on the game in question, though usually I'm okay with it, so long as it doesn't disrupt the flow of the game or isn't a pain in the ass to use.

    Oh, and BTW, I ALWAYS prefer using stylus pens, I hate getting my fingerprints on a screen.

    I think this video addresses the issue that a lot of people had that I've been getting into arguments with that the iPhone is an inferior gaming device. I know that's not true, but I have a hard time getting it across to them. This is kind of why I prefer consoles to PC gaming, I kind of prefer how consoles pay to how a lot of PC games play... Though I'm open to PC games.

    It's funny how a lot of what Dan points out seems obvious, but is stuff you still need to think about when making these games.

  • Blah blah, catching up, blah...

    ...Okay, I remember MovieBob did a Junk Drawer episode on The Big Picture on The Escapist about how he feels that iPhones should release an attachment that gives us buttons to use for the games available on there. That seems cute and all, but not practical in the slightest...

    Largely depends on how it's implemented

    (Not to mention the iArcade)

  • Does anyone know of a good game engine for making touch screen games?

  • I can't point you to such an engine off the top of my head but I know that HTML5 game engines tend to be good at that sort of thing. And there is growing support among mobile platforms for converting HTML5 apps for publication in app stores. Firefox's new mobile OS takes that approach out of the box and Kindle and Android have moved in that direction.

  • also, in response to all those people hating on Angry Birds, while the game isn't for me, remember this: Mario Bros is just a re-skinned version of Joust. I want you to look at Angry Birds as a game, not as a "social game" the game is actually pretty detailed and interesting. they have many different species of birds, each does their own thing, and I can very easily see this genre being a big, expansive franchise. Remember, All Super Mario Bros was, was a more advanced and detailed version of Mario Bros, and the gameplay for Lost Levels and Super Mario Bros 3 are pretty much the same as Super Mario Bros also.

    Sure Angry Birds isn't a platformer, but you need to think of Mario from an unbiased opinion. I mean, i love mario, Galaxy, 64, and luigi's mansion are some of my all time favorites, but that doesn't mean they are some complex and mind-numbing franchise built around some incredibly "hard-core" mechanic or story, it's a relatively simple platformer about an italian stereotype on hallucinogens.

    Angry birds is still in its developmental stages, from what I've seen they only made a basic Mario Bros game(Not that familiar with the game to know if anything new has come out recently) but remember, for every Mario Bros, there is the eventual Super Mario Bros that comes after

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