"It may just be me but I got the feeling that the model described in this episode muddled one of the simplest ways you can classify a game i.e. by using existing genres that are used in other arts such as movies / books such as science fiction, horror, fantasy, mystery, thriller etc"
@AuspexAO -- yeah, the tex mex method seems pretty solid. including mechanics and aesthetics - mechanics because peeps are fairly used to classifying game that way now, and adding aesthetics cuz whether they know it or not, peeps have been thinking about games in that way as well.....
At first I thought that the video was saying that we should get rid of genres and just define games by their aesthetics, but after rewatching it think I get more where they're coming from. To me they aren't really saying "We need to redefine the genres" but instead "We need to pay attention to what these genres really mean". Each genre is a combination of mechanics, dynamics, and aesthetics; but the problem is that we tend to define games with only the mechanics. That's why Portal doesn't really seem to fit as an FPS.
I know this is an old ep but I'd like to share my thoughts on the subject.
I have always wondered about which would be the core elements of a game, and here's what I've got. Think if them as layers, the first being the insidemost layer and the last being the outermost layer. There are 4 in total.