Extra Credits: A Little Bit of Yesterday

This week, we try to figure out why it is we cherish that "retro" era of games so much.

Episode video is on YouTube

Show Notes:

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Recent Comments:

  • There was an obsession with certain superficial notions of realism, thus new characters tended to have few if any super powers.

    There was lot of swearing and scantily clad women with enormous breasts.

    Lol.

  • I don't like how the game industry puts games as retro.
    eg. call of duty and the original halo are considered retro because anything is retro if the previous generation is a couple years old and theres a new generation. retro should more likely be about more than 15 years old. then its retro.... like super mario 64 would just make it in this time around.

    any thoughts?

  • I don't like how the game industry puts games as retro.
    eg. call of duty and the original halo are considered retro because anything is retro if the previous generation is a couple years old and theres a new generation. retro should more likely be about more than 15 years old. then its retro.... like super mario 64 would just make it in this time around.
    any thoughts?

    Who the fuck calls Halo:Combat Evolved or the original Call Of Duty "retro". Hint: No one unless you hear it from underaged idiots which judging by your writing style it would seem otherwise.

    Also retro is a very loose definition as while the conscious says it's a abbreviation for old games that are at least more than 10-15 years after their release date most people just use it to describe any game that features pixel art which is very wrong in itself. Also by calling games retro you're actually calling them outdated which to many people in this thread it's otherwise. I personally think it's a word that's used more unknowably as it's popular but without knowing what it means.

  • I'm playing catch-up, so there.

    I'm actually getting a little sick of the "retro-style" that's invaded a lot of Indie games, though again, it depends on game to game. I was turned off by Mutant Mudds at first because I thought they were selling themselves purely on the retro look of the game. The game itself is cool, and it does look nice, but I'm still a bit annoyed by it.

    Another thing about these retro games is that they're not wholly retro, they just LOOK retro, i.e. blocky. They're still well-animated and junk, they just have a blocky look to them like the 8-bit days of old. It's a neat style, I suppose, but too many games are jumping on that bandwagon, IMO.

    Oh, and the Sega Genesis... God DAMN is that a bitch to set up these days!

    Thing is, for me, it's all about the look. There are some retro-games that I love because they just look appealing. Not good, necessarily, I just like the way the sprites are designed. I also prefer certain chiptunes as opposed to certain fully orchestrated versions of those songs. Again, it's just personal preference.

    Dan's explanation sounds a lot like what MovieBob thinks of the games of old... And Hell, it's what I've been thinking about now, though not about games. There's this new show on the Disney Channel called Wander Over Yonder, and I love it to death, because it's devoid of that cynical, mean-spirited, snarky stuff you see in almost every modern show these days. It's incredibly positive, and always lets you know there's a bright side to everything! It's a show that really helps me get through the hard times that I occasionally hit. A lot of people hate on it, for various reasons, but on Disney Channel's Facebook page in particular, everyone seems to hate it because it's NOT DuckTales, Darkwing Duck, Gargoyles, basically it's NOT the shows they grew up with. That' snot fair, because while those shows are awesome and also bring a smile to my face, it's incredibly dismissive to just write of anything the Disney Channel produces now just because it's not what you knew, even if it IS good in it's own right. I think that might be another reason why retro-style games bug me, because people keep thinking things will never be as good as when they used to be. Now, I enjoy a good nostalgia trip, but I'm not going to close myself off to everything and anything that comes my way, just because it's not from my childhood... Because my childhood is never coming back...

    Yeesh, I didn't mean for this to get that depressing, sorry about that.

    But seriously, the words Dan uses, "joy, zany, child-like wonder", those are the same exact words I use to describe Wander Over Yonder! You guys, if you haven't yet, check it out sometime! New episodes air every Friday at 9:00 PM!

    In fact, the way he describes how people seem to look down upon anything inherently childish is what I see a lot of when it comes to people knocking on Wander Over Yonder, simply being fun is a bad thing. Now, I know not everything's for everyone, and I myself can't get into something other people enjoy if there's just something I don't like about it, but a lot of people are just automatically putting this show down just because it's being funny and silly, which, well, isn't a bad thing at all. Why CAN'T we enjoy things that are funny and silly? In fact, as the days seem to increasingly get darker, I find this show more and more vital to my psyche, and hopefully, everyone else's.

    I just KNOW someone's going to call me a hypocrite or something because of an oversight I made... Well, better prepare for that shitstorm, if and when that happens.

  • MeThinks I saw the GameWright hat in there. Right, so, retro style is fine and all that, but what about bringing retro games to modern?

    I love the new X-Com, even though they did depart somewhat from the original... I enjoy the Time Unit based play, I enjoy the two action range based play. But I want more,

    Masters of Magic! I want this in a modern setting with an option to drop in to a 1st person view after I've issued orders to my units. I want to wade through my hordes of "ANIMATED" Chaos flying halfling slingers, and watch them sling in high definition while I unleash my magical whapow on them. And I want to continue to micromanage the overworld. Maybe drop in some customized city styles and a way to walk through them outside (or inside and outside) of the combat system.

    Then make it multiplayer, with instance combat events that affect the overall world. So how do I get the rights shifted from Steve Barcia, or get ahold of him and convince him that his games time has come again! Like Bellbottoms, Bellbottoms of DOOM!

    Seriously,
    I'd be glad to have a port to my phone, because my life is missing too many minutes of flying monke.. I mean halflings.

    So, Here is my request... an episode on bringing retro to modern, what it will require license wise and legally.. and how to match the core game aesthetics to studios that can pull them off.

    hmmm, okay dosbox on droid now, just need to figure out configurations....

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