Extra Credits: A Case for Board Games

This week, we discuss the importance of board games in the study of game design.

Episode video is on YouTube

Show Notes:

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Recent Comments:

  • Relatedly, the latest episode of roguelikeradio was on what elements of modern board games can be used for inspiration in making roguelikes: http://www.roguelikeradio.com/2013/08/e ...

    games.html

  • My only experience of World of Warcraft is actually buying and playing the WoW board game a bit. It's just...

    It takes 3 hours to finish a game... EACH TIME. And it's really not that interesting. Quite boring game actually... with a shit ton of accessories. :?

    Next one Ravenloft, or maybe I'll go old skool and get Hero Quest. :lol:

  • If I picked a tabletop game like D&D could I improve my abilities for making games and set up rules if I chose to be The Dungeon Master. Because I have the feeling that you try to make every time another experience for your friends by my making your own dungeons but play with the made rules in D&D. If not should I try to manipulate some rules from D&D to make a dungeon my friends play more appealing?

    Please let me know.

    Yours sincerely,

    Floris

  • Board games, huh? I played board games all the time as a kid. Not so much as an adult... Even though I kind of want to sometimes.

    Say, anyone watch Board James? It's a video series by James Rolfe, the Angry Video Game Nerd. He talks about various board games, and it's a lot of fun, learning about all the different kinds of board games out there. So many of them are so dense, that they might just turn people off, but I'd actually give them a go, if I had enough people interested in them...

    lol, Grunkle Stan when mentioning "exploitation"! XD

    Boy, watching all these Extra Credits episodes is making my head hurt with all the knowledge I'm getting out of them... There's so much work and study involved in a lot of these videos... which makes sense, but still, it can be taxing...

  • Board games, huh? I played board games all the time as a kid. Not so much as an adult... Even though I kind of want to sometimes.

    Say, anyone watch Board James? It's a video series by James Rolfe, the Angry Video Game Nerd. He talks about various board games, and it's a lot of fun, learning about all the different kinds of board games out there. So many of them are so dense, that they might just turn people off, but I'd actually give them a go, if I had enough people interested in them...

    ...I have a copy of Arkham Horror downstairs.

    Once you learn it it's quite... Simple would be the wrong word, lets go with structured, but learning it is a right old doozey. Certainly not as brain melty once you figure out how it works than, say, Tzolk'in, which is one of the most brain melty experiences I've ever had in a game (Dominant Species? Nah, that's usually fairly straight forward of what you want to do and thinking ahead of what you're opponant is going to do... Tzolk'in? Probably about the same complexity of game to learn the rules to but so twisty to figure out what to actually do on your turns.

    But, seriously - If you're wanting to get a small game group together, games that are easy to learn and either provide a good narrative experience or some tactical depth, and I can think of a few games that are good for 2-4 players that fit that criteria, though... You need to know the group of people, and what their tastes are - which will come with time.

    The Ticket to Ride series is good for 2-5 (Some maps support different player counts), is simple to learn, fairly straight forward for non-gamers and usually pretty satisfying, Summoner Wars is a nice 'chess meats Magic without the expense or difficulty to learn that implies' for two, so even if it's just you and someone else who wants to get into board games, there are options, let us know you're tastes and how many people and I should be able to find a few things for you to check reviews out for.

    (Alternatively, if the group are enthusiastic on a theme enough to dive right in and devour complexity, let us know and there may be something for that theme)

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